Board Thread:Pokémon Help/@comment-32216993-20170607144951/@comment-32195150-20170609123427

Nincada and Ninjask are way too gimmicky.For the first gym,nincada will struggle to take down pikachu,and eventually will die from quick attacks.If you manage to put the effort in and get shedninja,that's a good start but it will struggle against the fire gym and eclipse at the volcano.It itself doesn't have good stats and by the time you get to the water gym,its better that you have invested into your starter or some other poke.

Some good investments early on can be some of the electric pokes on route 3,as the resistance will help combat the gym.Mudkip users do not to worry as long as it has evolved to marshtomp given an immunity.Therefore,in my opinion Mudkip is the best starter in beating the story as it has an immunity to electric,super resists fire and super effective,resists water,which are the first 3 gyms.By then,the player should've trained another poke to help take on the other gyms.

After the electric gym,the player should seek for marill on route 4 for it's probably the only water poke till the fire gym.It will also help with the dark gym later on.Moving on,some helpful pokes to train with your starter are Ghastly,Pidgey,Murkrow,Litleo,Rhyhorn.I especially recommend Ghastly,even at a low level he can do utility work like switching into a Litleo take down and putting pokes to sleep.Pidgey and Murkrow are two birds that evolve to relatively well rounded pokes,rhyhorn helps with fire and litleo's good attack and resistance to fire can help.

After the fire gym,the player should train the electric pokes they acquired before hand.They should also pick up some water pokes like poliwag or marill for the near future ground gym.Ralts can also help as gardevoir is a good special attacker.Be sure to consolidate what pokes you want to train,as the upcoming double battle will dish out a good  share of xp.In route 8,picking up staravia or swablu may be a good idea for additional help with the ground gym.

In rosecove,your starter can pull through but your marill(fairy typing) or any other bug types can help crush team eclipse.Ground and Psychic help against poison.For the gym,make sure your electric type is adequately trained to take it on.

Following that,you should find a rock type or keep training your electric to beat the flying gym.For the ground,a water type should supplement well as and flying can crush.For the grass gym,I recommend flying more than ground,because M-Venusaur can tank fire fairly well.The dark type is pretty hard but a fighting or fairy type will supplement.So for all of this I recommend:

An electric type(Start training early,Resist electric gym,SE against water and flying) Raichu,Luxray,Manectric,Ampharos

A ground type-(For fire gym,unless you have marshtomp,you won't get any meaningful poke against electric,so preferably as a second type)

A water type-(Marill is a blessing.Dombos the fire and ground,resists the water and fairy reks the dark.)

A flying type-For the ground gym and grass gym

Everything else can be your starter and pokes you like.Its also a good idea not to listen to people bragging about " My Charizard sweeped the grass gym"(A topic for another day would be the lack of rock types to specifically accomodate to the zard fanbase?) and other stupid stuff like that.The adventure can vary differently depending on the pokes you choose,but the most important part is having fun.Also don't worry about losing money on gyms.You will eventually get it back ,and even though you may not get the help of a mega other than absol for the other gyms you can grind it up later.