Board Thread:Pokémon Help/@comment-31796688-20170906111522/@comment-31900381-20170916022547

TotalDiscord wrote: RealNinjaDragon wrote: Allofyou wrote: RealNinjaDragon wrote: Allofyou wrote: Stealth Rock is a tutor move for Nidoking, Nidoqueen and Landorus, unfortunately.

I suggest Forretress for Stealth Rock user due to the good synergy it has with Swampert and rain in general. It can also support teammates with Rapid Spin (hazard removal) and Volt Switch (pivoting). aw dang... but doesnt forretress not rlly have good stats? Forretress's stats are seemingly bad, but it is actually a great addition to most teams as of now. It has extremely high defense, which makes it unbreakable unless the opponent is boosted several times. Its low speed also makes its Gyro Ball moderately powerful, which is great for utility pokemon. The downsides are probably only that it does not have recovery moves and low special defense. Ok, so how should I make my Forretress? Stealth Rocks, maybe Spikes, and what else? And if I'm going to use Gyro Ball should I make its Speed IV 0...And what nature? If I'm going to use Gyro Ball I'll use a nature that decreases Speed, like Brave for example. I recommend explosion so when you finish setting down hazards you can go out with a bang :P Nice pun XD

But I decided I'm going to do Shuckle instead. I have a question tho, can you do several entry hazards at once? Like Stealth Rock AND Sticky Web, or does it have to be only one?