Board Thread:General Discussion/@comment-30577166-20161221080936/@comment-31122436-20170122222244

move 1: Water Shuriken move 2: Dark Pulse move 3: Ice Beam move 4: Grass Knot / Extrasensory item: Life Orb ability: Battle Bond nature: Timid / Modest evs: 252 SpA / 252 Sp / 4 Def

Water Shuriken is the main reason to use Ash-Greninja as it gains a boost in the Ash-Greninja form, making it a better (special) Aqua Jet. Priority allows it to KO potentially faster threats such as Tapu Koko, Phermosa, and Xurkitree. Ash-Greninja gains STAB on Dark Pulse and fast speed usually will give it a chance to flinch. Ice Beam nails Dragon- and Grass-Types and Grass Knot hits enemy Greninja hard. Extrasensory can be used on an incoming Mega-Venusaur and any Fighting-types.