Board Thread:General Discussion/@comment-31379122-20180415173129

Hippowdon @ Smooth Rock Ability: Sand Stream EVs: 252 HP / 142 Def / 114 SpD Impish Nature - Earthquake - Toxic - Roar - Slack Off

your standard OU hippowdon spread and set. the SP def investment notably avoids a 2HKO from modest magnezone's flash cannon, +1 volcarona's fire blast, and LO thundurus's hp ice. the def investment lets hippowdon survive a +2 return from mega pinsir, and +2 close combat from terrakion and phaze it with roar. smooth rock gives V more time to sweep

Excadrill @ Life Orb Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Earthquake - Swords Dance - Rapid Spin - Rock Slide

the true mvp of the team, this thing is sooo good in sand. when sand is up, excadrill preforms the role of a deadly revenge killer and a sweeper. rock slide + eq gives perfect neutral coverage i believe, sd lets excadrill turn even more deadly, and rapid spin is there to clear pesky entry hazards, also excadrill is an amazing rapid spinner due to its 1/4x resistance to stealth rock and an immunity ro toxic spikes.

Greninja @ Focus Sash Ability: Protean EVs: 176 Atk / 80 SpA / 252 Spe Naive Nature - Spikes - Taunt - Ice Beam - Rock Slide

my suicide lead. greninja makes a great spikes setter, because it forces many switches and at the same time it gets access to taunt to shut down other leads. i was kinda dumb with the 80 sp atk benchmark, because it's for OHKO'ing kartana, which, suprise, isn't in the game. my excuse is for "more damage". anyways spikes helps excadrill and serperior sweep, and let charizard break down walls easier.

Serperior @ Leftovers Ability: Contrary EVs: 56 HP / 200 SpA / 252 Spe Timid Nature IVs: 0 Atk - Leaf Storm - Substitute - Leech Seed - Hidden Power [Fire]

serperior is great at annoying walls with substitute, and getting a free leech seed/+2 boost from leaf storm, letting it be a really good set up sweeper, it also is kinda niche in stopping BD azumarill

Charizard-Mega-Y @ Charizardite Y Ability: Blaze EVs:  252 SpA / 252 Spe / 4 SpD Timid Nature IVs: 0 Atk - Fire Blast - Roost - Solar Beam - Focus Blast

charizard y is a very scary wallbreaker, with fire blast 2HKO'ing nearly every single neutral target, and can even do heavy damage to frailer resistant ones. solar beam is a must on zard y, giving it very nice coverage. roost allows charizard y to have much more longevity throughout the match, letting it weaken walls even more. it's also nice to stop the sand when it needs to

Tangrowth @ Assault Vest Ability: Regenerator EVs: 252 HP / 4 Def / 252 SpD IVs: 30 Spe - Giga Drain - Hidden Power [Fire] - Knock Off - Earthquake

i figured i needed a bulky grass type mon to sustain my team's rather noticable water and grass weakness, so i chose tangrowth. tangrowth is a very good pivot, letting it check things like garchomp. it has a nice utility move in knock off, and some decent neutral coverage from eq. 