Board Thread:Pokémon Help/@comment-34053272-20171230002933/@comment-34053272-20180105040245

Robepriority wrote: 1) Make sure you can get stealth rocks away from your team. It will take  HALF of Char's HP before mega evolving and even after evolving takes 1/4.

2)Make sure you can get entry hazards with your team, so charizard gets an easier time sweeping(aka, doesn't get cheesed by Focus Sash).

3)Don't use flamethrower(it's non-contact and special, meaning it gets neither the multipliers from DDance, tough claws, or physical EV investment)

4)Earthquake does neutral damage to mons which resist both STAB such as Azumarill. Sub roost and play in endgame, or keep roost to set up on mons that don't do enough damage to KO char before getting roost and DDance up.

At low ranks, really all you need to do is set up entry hazards like spikes, bait out a mon that can't hit charizard for much, switch Char X in, and then dragon dance with Char X. This works especially since there's no Choice Scarf to halt it's sweep and the propensity of everyone else to run offensive teams that really can't do much against a +1atk/spd Char X.

At higher ranks, you need to be able to remove physically defensive walls such as Toxapex, requiring special wallbreakers, though I doubt it's nessasary for BP farming. Wow thanks but I still need a lot of help building a balenced team with Charizard being my physical attacker.