Board Thread:Pokémon Help/@comment-31193081-20170417233949

I'm still new to the PBB meta (at least the part that isn't greninja charizard and fly spam) and it would be nice to see a list of some common 3k+ 'mons. Anyways, here's my team with personal commentary, I'd love some serious ratings/suggestions for it

Diancie@Leftovers Clear Body - Relaxed (+DEF -SPE) 252 HP 252 DEF 4 ATT - Diamond Storm - Moonblast - Stealth Rock - Trick Room Diancie is my most preferred lead, my pride and joy. It has a nicely compressed role, can deal nice super effective STAB damage, sets up stealth rock and trick room, and also functions as a defensive pivot. It usually lasts to the end game. It can take hits from the oh so common charizard and even life orb scald greninja, and usually OHKO them in return. It'll even tank bullet punch from scizor.

Crawdaunt@Focus Sash Adaptability - Brave (+ATT -SPE) 252 HP 252 ATT 4 DEF - Knock Off - Crabhammer - Aqua Jet - Swords Dance I went from life orb and scope lense to focus sash, and replaced taunt with swords dance, so this is the set. Despite being frail I moved the evs into hp as they obviously can't go into speed on a trick room team. Crawdaunt is one of my two sweeping wall breakers, and can knock off predicted switch ins, and deal tons of damage to even resisted hits. I opted for sash over life orb as I have played many games where it gets significantly damaged if not OHKOed on switches.

Reuniclus@Mind Plate Magic Guard - Quiet (+SpATT -SPE) 252 HP 252 SpATT 4 SpDEF - Psyshock - Shadow Ball - Calm Mind - Trick Room Magic Guard forces many walls to switch, as it prevents non-direct damage, and so they can't stall it out. Psyshock wins calm mind battles and offers pressure against special walls. Shadow ball isn't used often, and will likely be replaced by focus blast when that tm comes out. The item was tricky to choose, I eventually decided on Mind Plate for extra STAB damage. Calm Mind lets me set up and trick room then allows for a sweep.

Dusclops@Eviolite Pressure - Relaxed (+DEF -SPE) 252 HP 252 DEF 4 SpDEF - Will o Wisp - Rest - Night Shade - Trick Room Dusclops is my best tank with will o wisp and trick room as support moves and night shade so it isn't complete taunt bait. I opted for night shade over hex as it does fixed damage and hex requires a burn to do some damage and can also be resisted. Dusclops forces the opponent to bring out their wallbreaker, as even boosted sweepers have a hard time dealing with it. Rest allows it to obviously become completely healthy, and the sleep condition is most often cured by the following:

Florges@Leftovers Flower Veil - Calm (+SpDEF -ATT) 252 HP 252 SpDEF 4 SpATT - Moonblast - Aromatherapy - Wish - Protect Florges is my special wall, added mainly because I swear scald has a 70% chance to burn my crawdaunt. It passes wishes and heals status conditions, will be replaced with chansey when that comes along. Both of it's abilities are completely useless in singles. I also gave it a -ATT nature instead of -SPE as it has a tendency to pass wishes into my trick room setters outside of trick room, so it's nice to occasionally out speed something. And finally, last but certainly not least:

Mawile@Mawilite Intimidate - Brave (+ATT -SPE) 252 HP 252 ATT 4 DEF - Ice Fang - Sucker Punch - Iron Head - Play Rough Mega Mawile has, for those that didn't know, the highest attack stat in the game. And, it's viable for trick room! Intimidate as a pre-mega ability offer some sort of pivot pressure, but once it megas it becomes my team's biggest threat, dealing tons of damage even if resisted, and sucker punch as a priority move outside of trick room. I opted for ice fang as I personally see more use in it.

This team obviously has some major weaknesses, mainly a ground, steel, and ghost weakness, and lacks some key resistances. I don't mind having three fairies as mawile is not hit super effective against steel and poison, and diancie only steel. I also haven't put too much effort into my ev spreads as my mons are typically bulky enough to survive most hits without consideration. I also haven't been able to battle 3k+ players too often (although my rank is 3.4k at the moment) so I am still unsure of what's new or even what's been there in the meta. Some advice for some more veteran players would be greatly appreciated! 