User blog comment:Hayds126/New abilitideas (continue from new moves)/@comment-31267872-20180226015527

Ability: Stealthy Start — The ability-bearer dodges all entry hazards when sent out. If there is one hazard, the ability-bearer's Evasiveness goes up one stage. Two hazards give the ability-bearer two stages, and so on. Each layer of Spikes and Toxic Spikes counts as one hazard (e.g. three layers of Spikes on field will give the ability-bearer a bonus three stages of Evasion). Possible Ability-Bearers: To be honest, I'm not quite sure.

Of course, you need the exact opposite...

Ability: Spike Sprayer — Upon entering the battle-field, the ability-bearer has a 33.3% chance to spray Spikes on the opponent's side of the field, and a 33.3% chance to do the same with Toxic Spikes. However, there is a 33.3% chance that no hazards will be set at all. Possible Ability-Bearers: Not quite sure for this one, either.