Board Thread:Pokémon Help/@comment-31796688-20170906111522/@comment-31900381-20180110061348

Team:

1.Metagross@Metagrossite

Clear Body

Jolly Nature

4 HP / 252 Atk / 252 Spe

-Bullet Punch

-Meteor Mash

-Zen Headbutt

-Ice Punch

2.Necrozma Dusk Mane@Solganium Z

Prism Armor

Jolly Nature

252 Atk / 4 SpD / 252 Spe

-Sunsteel Strike

-Photon Geyser

-Stone Edge

-Rock Polish

3.Nidoking@Life Orb

Sheer Force

Timid Nature

252 SpA / 4 SpD / 252 Spe

-Earth Power

-Sludge Wave

-Ice Beam

-Taunt

4.Breloom@Focus Sash

Technician

Jolly Nature

252 Atk / 4 Def / 252 Spe

-Spore

-Mach Punch

-Bullet Seed

-Rock Tomb

5.Mandibuzz@Leftovers

Overcoat

Careful Nature

240 HP / 216 SpD / 52 Spe

-Foul Play

-Toxic

-Roost

-Defog

6.Serperior@Leftovers

Contrary

Timid Nature

56 HP / 200 SpA / 252 Spe

-Leaf Storm

-Hidden Power Fire

-Substitute

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-Leech Seed

Yes I know I know I copied Jamie's moveset and yes I know Necrozma and Solgaleo didn't come yet but maybe one day..

But I'm thinking that having two Grass types isn't very balanced, not to mention I'm missing a lot of move types. So I was thinking of (I can hear people groan about this being another Uber) Ho-Oh (WHEN it comes out)

Ho-Oh@Life Orb

Regenerator

Adamant Nature

200 HP / 252 Atk / 52 Spe

-Sacred Fire

-Brave Bird

-Toxic

-Recover

If I add Ho-Oh I'm replacing Toxic on Mandibuzz for Taunt and Taunt on Nidoking for Thunderbolt.