Board Thread:Pokémon Help/@comment-31398341-20171026040947/@comment-27535813-20180212153110

Jerdeboi wrote: Ninjawarrior93 wrote: Both Rampardos and Tyrantrum don't have access to choice items yet, namely Choice Band or Choice Scarf, so they're rather weak options in that stuff like Life Orb/Expert Belt/some damage boosting item are usually either too little damage or in Life Orb's case, recoil really hurts when they're glass cannons, missing out the speed from Choice Scarf is pretty bad too when both Rampardos and Tyrantrum are slow. Baton Pass + Speed Boost strategy sounds good on paper but is relatively easy to shutdown unless you go full on Baton Pass teams, which I suppose has some merit in the meta. The other question is to why you would use such a strategy on such a Pokemon when you can just run something that is naturally fast and has a good physical attack stat to rummage through things and sweep without having to use a Pokemon that restricts teambuilding. This also conserves a slot, allowing another more useful Pokemon to support the "win-con". An issue with running a common fast attacker like mega salemence is that faster mons are entirely shut down by trick room (Incase if people forgot it existed lol) and rampardos and tyrantrum since they are slow can abuse trick room very well, just decided to mention that Yes and then you realise that your speed boost strat is completely invalidated too since the once passing speed boosts is relatively useless outside of doing it's main job at baton passing...