Board Thread:General Discussion/@comment-33543053-20180123033729

Since my strategy is a little difficult to understand without a visual aid, I provided a video to help you get the point across: https://www.youtube.com/watch?time_continue=95&v=pkXkQEvPFJg

Since my strategy is a little difficult to understand without a visual aid, I provided a video to help you get the point across: https://www.youtube.com/watch?time_continue=95&v=pkXkQEvPFJg

Remember to subscribe if this strategy helped you out.

I created my own method to catch Hoopa, and it's ridiculously effective. Instead of simply just lowering Hoopa down to a low health bar and trying to inflict it with a status effect (which may take several turns and might even result in you losing/not being able to catch Hoopa), I made a method which lowers Hoopa down to 1 HP and burns Hoopa in as little as 5 turns, and doesn't require you to use weak moves such as Dragon Rage and False Swipe to get Hoopa down to 1 HP.

THERE IS A LOT OF TEXT TO READ IN THIS ARTICLE. IF YOU DON'T WANT TO READ ALL THIS GARBAGE, THEN JUST WATCH THE VIDEO: https://www.youtube.com/watch?time_continue=95&v=pkXkQEvPFJg

In order to get this tactic to work, you will need:

- A pokemon that can hold a Focus Sash and is somewhat bulky enough to take hits from Hoopa

- A Focus Sash (It's only 48 BP in the Colosseum, so buying it should be a piece of cake if you're not terrible in the Colosseum. If you're honestly not the best at battling, or you need a bit of help in some competitive aspects, you can check out my channel on YT, which is dedicated to helping people get better at battling: https://www.youtube.com/channel/UCEY479FVj3bVT1Pao6KqEPg)

- A Pokemon that is strong enough to take out Hoopa in a single hit.

Bug Types are particularly effective in this regard, as any Bug Moves are four times effective against Hoopa, and a somewhat High Leveled Bug Pokemon with a Bug Move should probably be able to take out Hoopa.

Pokeballs: I find that (on average) Dusk Balls, Mind Balls, and Dread Balls are incredibly effectivve when it comes to catching Hoopa. You might need 20 total (No, you do NOT need 20 of EACH, I mean any COMBINATION of these 3 types of Pokeballs adding up to 20) to catch Hoopa. However, my strategy is so effective that you might only need 10 Dusk Balls.

I'm making you carry 20 or so of these Pokeballs, just in case you get REALLY unlucky.

Optional:

(This is not required to make the trick work, but it can hugely increase your chances of catching the Hoopa.)

A Pokemon that can hold Leftovers, and has the move Will-O-Wisp, and can take a hit from Hoopa.

Step 1: Once you start fighting Hoopa, IMMEDIATELY SWITCH INTO YOUR POKEMON HOLDING THE FOCUS SASH. DON'T damage the Hoopa until its ability (Magician) activates, and then it steals your Focus Sash. If you damage the Hoopa beforehand, then you will render its Focus Sash worthless, meaning that you won't be able to utilize the trick. Don't allow Hoopa to take any sort of damage (that includes chip damage, such as Sandstorm or Hail).

Step 2: When you see that Hoopa has used Knock Off on the Pokemon holding the Focus Sash (text will say something along the lines of: "The Wild Hoopa obtained one Focus Sash!"), and has "stolen" your Focus Sash, then you must switch out immediately into the Pokemon that is capable of defeating Hoopa in a single hit. Also, since the moves that Hoopa goes for are randomized, it could actually take quite a while for it to take away your Focus Sash and use Knock Off. It all just depends on how lucky or unlucky you are. Since you need to keep Hoopa at full health, and chucking Pokeballs at it will most likely be a waste, then just heal up the remainder of your Pokemon while you're "waiting" for Hoopa to use Knock Off. They're probably kind of weak, especially after your battle with the Boss of Team Eclipse.

Step 3: After you've switched into the Pokemon that can take out Hoopa in a single hit, then use your most effective move on Hoopa. Since the Hoopa has obtained the Focus Sash, then that means that it will be able to endure any single hit, and leave it with only 1 Health. Now your Hoopa is at exactly 1 Health. By using this tactic, you were able to get Hoopa down to 1 Health WAY faster than if you were to simply keep spamming False Swipe/Dragon Rage on it. Since it's at 1 HP left, you can just start chucking Dusk Balls/Mind Balls/Dread Balls at it.

Step 4 (Optional):

Switch out into your Pokemon with Leftovers and Will-O-Wisp. Since Hoopa has already consumed its Focus Sash, its ability (Magician) is available for use once again, meaning that it can steal your item (Leftovers). The moment that you see it steal your Leftovers, burn it with Will-O-Wisp. Hoopa will now have health above 1 HP (maybe 10 HP?) but since you burned it, it stays at a stable point of health, and doesn't ever go above 7% of health if you did it right, or if Will-O-Wisp actually hit the Hoopa. When Hoopa is burned, it has a WAY Higher Chance of being caught.

Let me show you some calculations of how likely you are of catching Hoopa:

- Simply just spamming a Quick Ball at the beginning of the Battle: 5.25%

- If Hoopa is at 1 HP, and you chuck an Ultra Ball at it: Around 6%

- My strategy: Around 11%

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