Board Thread:Pokémon Help/@comment-31796688-20170906111522/@comment-31900381-20170916032555

Trevastyah wrote: RealNinjaDragon wrote: Hm...I think for Araquanid you should change its nature, maybe get a new one? or breed it...and i dont think you should use Infestation on it, maybe replace it with Return or Toxic or some coverage move. Also this is unrelated but for moves like Iron Head you don't need to put the - in between. Don't replace Leech Seed with Tailwind, Leech Seed is good for recovery while taking off HP from the opponent. Maybe replace Encore or something? I don't really see the point of it.

Your team is mostly entry hazards, you should probably get more attacks on your Pokemon or stat-boosting attacks and less entry hazards. Entry hazards ARE good, but you don't need too many. For Araquanid, the reason it is brave natured is that it is my anti-Trick room mon. Infestation can trap pokemon whose special attacks can't deal much damage to it due to Araquanid's very high Sp. def. About the coverage thing like "return" which doesn't give any coverage at all, Problem with araquanid is that it has limited coverage due to its Ability and stats.

For Whimsicott, encore is there to prevent any sort of setups such as Bulk up, Shell smash, Dragon dance or lock the opponent into that one move so that I can freely switch if needed. Prankster also gives +1 Priority to it so, You do any stat boosting moves infront of it, you are locked into it for at most, 15 turns (24 if PP Max).

I understand that, "2" entry hazards are too much but it worked out for me in some situations. I am still gonna try replacing toxic spikes with knock off. Also, by entry hazards I kinda messed up I meant non-damaging moves...like on Whimsicott Taunt could shut it down pretty effectively. Just sayin. Maybe put a Mental Herb on it because it can prevent effects on Taunt.