Board Thread:General Discussion/@comment-31398341-20170409101440/@comment-32195150-20170703095314

Now with the new items,King Marowak can claim his throne.Thick club doubles his attack making him a monster.Alolan marowak can be used as an offensive set,despite the weaknesses.Normal can easily cover his weaknesses and have the access to ground type STAB which is also very good offensively.

Marowak-Alola@Thick Club

Ability:Lightning Rod(Rock Head is preferred but HA takes a long time)

Nature:Adamant

EV Spread:252 Atk/252 Hp/4 defense

Shadow Bone:Ghost STAB

Flare Blitz:Hits like a truck,but is the reason why Rock Head is preferred as recoil can add up

Earthquake/Bonemarang:Ground helps cover rock weakness and hits 4 other types hard.Bonemarang can break focus sashes and sturdy as well as substitutes.

Will-O-Wisp/Swords Dance:Helps him tank against physical attackers,while Swords Dance can be set up after a forced switch for a truly overpowered physical attacker.

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Marowak@Thick Club

Ability:Rock Head

Nature:Adamant

EV Spread:252 atk/252 hp/4 defense

Earthquake/Bonemarang:RIP to anything that can't resist or have the defensive prowess to tank this.Bonemarang for more crits and sash breaking.

Smack Down:Takes out pesky flying types to follow up with an earthquake slaughter.Also RIP fly spammers

Double Edge:The neutral hit for things that resist ground,with negated recoil due to rock head.

Brick Break/Swords Dance/Endure:Utility slot.Brick Break for screens,dance for a setup and Endure to scout out ice and grass attacks that are hard to guess.

Thick Club=160 attack stat lol