Board Thread:Pokémon Help/@comment-31658174-20170513013953

Legend:

ME = Mega Evolution

RW = Reason(s) Why

1. Victini @ Charcoal

Lvl: 42 (I know, I know. But does anyone know how hard it is to lvl up legends/mythicals?

Nature: Gentle

Moveset: Searing Shot, Sunny Day, Flame Charge, and Solar Beam

Ability: Victory Star

RW: Flame Charge makes Victini unstoppable.

2. Diancie @ Diancite

Lvl: 45 (Not the best, but look above for explanation)

Nature: Impish

Moveset: Dazzling Gleam, Stealth Rock, Ancient Power, and Smack Down

Ability: Clear Body | ME:

RW: I set up w/ stealth rock and i use smack down for charizard in colosseum.

3. Lopunny @ Lopunnite

Lvl: 76

Nature: Hardy

Moveset: High Jump Kick, Jump Kick, Bounce, and Thunderbolt (I'm planning to replace Jump Kick w/  Return)

Ability: Klutz

RW: I use Thunderbolt for water types and sometimes flying. Fighting-Type moves for you know why.

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4. Greninja @ Mystic Water

Lvl: 72

Nature: Jolly

Moveset:  Aerial Ace, Waterfall, Hydro Pump, and Dark Pulse

Ability: Torrent

RW: Meh starter. For psychic types as well.

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5. Lucario @ Metronome (May replace w/ life orb or lucarionite once i get enough money and/or BP)

Lvl: 76

Nature: Impish

Moveset: Aura Sphere, Rock Climb, Close Combat, and Bone Rush

Ability: Inner Focus

RW: Pretty much self-explanatory

6. Charizard @ Charizardite Y

Lvl: 63

Nature: Quirky

Moveset: Flare Blitz, Overheat, Fly, and Solar Beam

Ability: Blaze

RW: Solar Beam to get rid of water weakness, Fly for you know why, and fire moves for self-explanatory reasons.

May be replacing victini for shedinja, and I wanna know the best natures for meh pokes. Wanna know the best items or moves i could use for my pokes. 