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Chapter 3Arc Badge

Route 2

Route 2

Cross the bridge and begin the next part of your journey on Route 2.

After retrieving the Bronze Brick necklace from Linda, healing your Pokémon and selling the Nugget you just got to restock on supplies, it is finally time for you to move on. You will notice upon entering Route 2 that there is a rival channel leading to somewhere deeper in. There is nothing you can do about it until the point you acquire a Fishing Rod, as well as HM3 Surf much later in game. After passing the bridge, there is a rocky slope to your left with a Rising Star talking about field moves. These rocks can be later accessed via HM8 Rock Climb, which is given to you later in the game after beating Gym Leader Fissy at Fluoruma Gym.

Lass Jessie is the only Trainer on this route, and she has a Skitty. This battle may seem easy, but Skitty actually has some tricks on its sleeves that you need to watch out for......

Skitty's moves are Foresight, Sing, Tail Whip and Tackle. This Skitty is female and has Ability Cute Charm, so if you are using a male Pokémon, you should definitely try to avoid getting your Pokémon to make contact with Skitty, or they may fall in love! You should also be careful about Skitty's Sing. Although it has low accuracy, if it does hit your Pokémon will fall asleep. Avoid using contact moves like Tackle, Scratch or Pound; instead, go with ranged attacks such as Razor Leaf, Ember, Water Gun or Bubble, which many Starter Pokémon should possess one of them by now.

Image Pokémon Type Level Ability Item EXP EV Yield
Trainer: Lass Jessie Poké Ball Reward: $168
Available for rematches
Skitty XY
Skitty Normal Lv. 7 Unknown None 79 1 Speed
Some of the rewards, Pokémon Levels and EXP Points in the above matches have been modified during certain updates. Please check the trivia section for details. All information above only applies to the Normal Adventure Mode.

After defeating Jessie, backtrack to Cheshma Town, heal your Pokémon at the Pokémon Centre, then proceed past her to a green gate for the next route. A Black Belt tells you that all of his Pokémon are paralyzed, hinting on what Pokémon live on Route 3.

Later......

Lass Jessie will be ready for rematches once you rejoin the game, or come back from other routes. After getting the Old Rod, you can fish on the river to occasionally find Barboach. It is a dual Water/Ground-type Pokémon which evolves into Whiscash at Lv. 30. It is weak to nothing but Grass-type attacks — severely allergic to them.

Return with HM8 Rock Climb and ascend the slope next to that Rising Star. Some grass patches can be found, but there are nothing new except Plusle and Minun. They are a pair of Electric-type Pokémon and always seem to fight better together instead of individually. TM11 Sunny Day can also be found above the slope. Sunny Day is a Status move that turns the sunlight harsh for 5 turns to increase the damage output of Fire-type attacks temporarily.

Note: Rarity levels are estimations according to this scale and might be subject to changes due to different encounter assessment results, unless supported by official encounter rates, which are listed in red under the rarity level if known.

Pokémon Type Image Rarity Items EV Yield
Grass Patches Tall Grass Lv. 4-7
Requires HM Normal HM8 Rock Climb
Zigzagoon Normal
Zigzagoon XY
Common 50% chance to hold Potion. Increased to 60% if player's leading Pokémon has Ability Compound Eyes.5% chance to hold Revive. Boosted to 20% if player's leading Pokémon has Ability Compound Eyes. 1 Speed
Pidgey Normal
Flying
Pidgey XY
Common None 1 Speed
Fletchling Normal
Flying
Fletchling XY
Uncommon None 1 Speed
Plusle Electric
Plusle XY
Rare 5% chance to hold Cell Battery. Boosted to 20% if player's leading Pokémon has Ability Compound Eyes. 1 Speed
Minun Electric
Minun XY
Rare 5% chance to hold Cell Battery. Boosted to 20% if player's leading Pokémon has Ability Compound Eyes. 1 Speed
Fishing Old Rod Old Rod Lv. 10
Magikarp Water
Male
Female
Common None 1 Speed
Barboach Water
Ground
Barboach XY
Rare None 1 HP
Fishing Good Rod Good Rod Lv. 20
Barboach Water
Ground
Barboach XY
Common None 1 HP
Magikarp Water
Male
Female
Uncommon None 1 Speed
Gyarados Water
Flying
Male
Female
Very Rare None 2 Atk
Whiscash Water
Ground
Whiscash XY
Very Rare None 2 HP
Water HM Water Surf Lv. 13-18
Goldeen Water
Male
Female
Common 5% chance to hold Mystic Water. Boosted to 20% if player's leading Pokémon has Ability Compound Eyes. 1 Atk
Magikarp Water
Male
Female
Uncommon None 1 Speed
Barboach Water
Ground
Barboach XY
Uncommon None 1 HP
Lotad Water
Grass
Lotad XY
Rare
7.1%
5% chance to hold Mental Herb. Boosted to 20% if player's leading Pokémon has Ability Compound Eyes. 1 Sp. Def
Click on the Pokémon names to check their learnsets on Bulbapedia. All Pokémon follow their movesets in Pokémon Sun and Moon. Hover on the item sprites to check the exact chance of being held by the Wild Pokémon. All information above only applies to the Normal Adventure Mode.

Roaming Pokémon are not listed in the table above. They are fixed at Lv. 40 and have a 0.1% chance of appearing anywhere in Roria with wild encounter methods specified here.

Much later, once you acquire HM3 Surf, the river channel also becomes accessible. Surf all the way inside to find another patch of grass with TM52 Focus Blast inside. It is one of the most powerful Special Fighting-type attack, but at a cost of being rather inaccurate. In addition, the Water/Grass-type Lotad can also be rarely found by surfing. It evolves into Lombre at Lv. 14 and further into Ludicolo by using Water Stone, but it is better to remain in its base form until Lv. 30, where it gets the move Giga Drain.

State Item Obtaining Location
Requires HM Normal HM8 Rock Climb
Gold Item Ball
TM Fire
TM11 Fire
Sunny Day
Turn right upon climbing up the Rock Climb slope.
Requires HM Water HM3 Surf
Gold Item Ball
TM Fighting
TM52 Fighting
Focus Blast
Near a patch of grass after surfing through the river channel.
There was no change to the above items between any of the updates.

Route 3

Route 3

Pokémon on Route 3 shock you.

Heal your Pokémon before proceeding. Student Chase is ready to battle you shortly after you set foot on Route 3, and he tells you that Electric-type Pokémon inhabit this route. Just opposite to Chase, a fence with patches of tall grass hides a bottle of Paralyze Heal, which is the cure for paralysis as its name states.

Time to have a look at what the grass patches offer. Both Mareep and Shinx are pure Elec-type Pokémon in 3-stage evolutionary lines, evolving into Flaaffy and Luxio at Lv. 15, then once more into Ampharos and Luxray respectively at Lv. 30. The difference is that the Mareep family has higher Special Attack, while the Shinx evolution line has better Physical Attack, so the former should use Special moves like Discharge, while the latter ought to use Physical moves such as Spark.

Electrike is another pure Electric-type Pokémon here, evolving into Manectric at Lv. 26. It also has higher Sp. Atk, but cannot learn Thunder Shock, so it may struggle with its Physical moves until it finally triggers evolution. Manectric learns Discharge 10 levels earlier than Ampharos does though. Pachirisu is the final Elec-type Pokémon here and also the rarest Pokémon on this route with 3.8% encounter rate. It has no evolution and its offensive stats are below average though.

In case you still have not noticed, each attack is divided into Physical and Special categories to use the Pokémon's offensive stats accordingly, so Ampharos' Thunder Punch, Luxray's Discharge and Electrike's Spark or Thunder Fang will not do much damage. This is an important aspect you must know when choosing suitable attacks for your Pokémon to learn.

There are also a few species from other types. Poochyena — which you just fought one from Linda, is a Dark-type Pokémon. It evolves into Mightyena at Lv. 18. Nincada is a Bug/Ground-type Pokémon which evolves into the Bug/Flying-type Ninjask at Lv. 20, which is one of the fastest Pokémon. Furthermore, when you have a spare party slot and also an extra Poké Ball (Only regular Poké Ball works! Other versions do not), Shedinja will appear out of nowhere! This Pokémon is unique with its Signature Ability Wonder Guard, which makes it immune to all moves that are not super effective, but it only has 1 HP, so a single super-effective hit means it is down!

The final Pokémon here is the Psychic-type Abra. It sadly has nothing in its arsenal except Teleport, so it keeps teleporting away from battles. It is stuck with Teleport until it evolves into Kadabra at Lv. 16, where it finally starts getting in shape with its powerful Psychic-type attacks. Kadabra further evolves into Alakazam by trading. Gaining Psybeam and Psychic on the way, Alakazam utilizes its outstanding Sp. Atk and Speed very well, but the problem remains: how to bypass Abra's Teleport to catch it? Do not worry, you will get your answer pretty soon.

Note: Rarity levels are estimations according to this scale and might be subject to changes due to different encounter assessment results, unless supported by official encounter rates, which are listed in red under the rarity level if known. If there are any Pokémon with low catch rates, the possibility to flee or requirement of gaining happiness to evolve, recommended Poké Balls for that Pokémon will be shown with the corresponding bag sprite under the Pokémon's name.

Pokémon Type Image Rarity Items EV Yield
Grass Patches Tall Grass Lv. 4-8
Mareep Electric
Mareep XY
Common None 1 Sp. Atk
Shinx Electric
Male
Female
Common None 1 Atk
Electrike Electric
Electrike XY
Uncommon None 1 Speed
Poochyena Dark
Poochyena XY
Uncommon None 1 Atk
Nincada Bug
Ground
Nincada XY
Rare 5% chance to hold Soft Sand. Boosted to 20% if player's leading Pokémon has Ability Compound Eyes. 1 Def
Abra
Just throw a Quick Ball and hope for the best.
Psychic
Abra XY
Rare
9.6%
5% chance to hold Twisted Spoon. Boosted to 20% if player's leading Pokémon has Ability Compound Eyes. 1 Sp. Atk
Pachirisu Electric
Male
Female
Very Rare
3.8%
None 1 Speed
Click on the Pokémon names to check their learnsets on Bulbapedia. All Pokémon follow their movesets in Pokémon Sun and Moon. Hover on the item sprites to check the exact chance of being held by the Wild Pokémon. All information above only applies to the Normal Adventure Mode.

Roaming Pokémon are not listed in the table above. They are fixed at Lv. 40 and have a 0.1% chance of appearing anywhere in Roria with wild encounter methods specified here.

Rookie Adam is in the big grass patch after Student Chase. His 2 Poochyena should not post too much of an issue if you defeat Linda with ease. The path is then split by a pillar with Enthusiast Tiffany hiding on the right. Upon defeat, Tiffany reminds you not to use Water or Flying Pokémon against Elec-type Pokémon — bear that in mind for the coming Gym battle. The road merges briefly and is split once again, with the left path being a staircase leading to Silvent City, but the right path has one more Trainer for you to deal with.

Be really careful with Camper Jacob, because his Dunsparce can wreck havoc with its Rollout, which is an attack that powers up per each hit! Either take Dunsparce down as soon as possible, or use Sand Attack which some of your Pokémon may possess to reduce Dunsparce's Accuracy. The power of Rollout resets once it misses. Dunsparce gives a whopping 279 EXP Points upon defeat. Opposite to Jacob, an item ball hides between 2 trees. It is a Quick Ball, which has maximum effect when used on the first turn — this is one of the occasions where it is actually a good idea to skip the process of weakening a Pokémon before catching. Use it on that teleporting Abra!


Image Pokémon Type Level Ability Item EXP EV Yield
Trainer: Student Chase Poké Ball Reward: $256
Electrike XY
Electrike Electric Lv. 8 Unknown None 101 1 Speed
Trainer: Rookie Adam Poké BallPoké Ball Reward: $168
Available for rematches
Poochyena XY
Poochyena ×2 Dark Lv. 7 Unknown None 66 ×2 1 Atk
each
Trainer: Enthusiast Tiffany Poké BallPoké Ball Reward: $224
Mareep XY
Mareep Electric Lv. 7 Unknown None 84 1 Sp. Atk
Electrike XY
Electrike Electric Lv. 7 Unknown None 88 1 Speed
Trainer: Camper Jacob Poké Ball Reward: $216
Available for rematches
Dunsparce XY
Dunsparce Normal Lv. 9 Unknown None 279 1 HP
There was no change to the above matches between any of the updates. All information above only applies to the Normal Adventure Mode.

Later......

Rookie Adam and Camper Jacob will be ready to fight you again once you rejoin the game. If you desperately need to train your Pokémon for fighting Silvent Gym, Jacob will definitely help. Return to the slope next to Student Chase after getting HM8 Rock Climb. Above the small cliff, TM23 Smack Down can be picked up.

State Item Obtaining Location
Item Ball
Paralyze Heal
Paralyze Heal At the end of the grass patch by the fence in front of Student Chase.
Item Ball
Quick Ball
Quick Ball Between the trees opposite to Camper Jacob.
Requires HM Normal HM8 Rock Climb
Gold Item Ball
TM Rock
TM23 Rock
Smack Down
At the end of the small cliff.
There was no change to the above items between any of the updates.

This route is affected by a Special Magnetic Field as well. Certain Pokémon will require levelling up here to evolve. They are Magneton, Nosepass and Charjabug, evolving into Magnezone, Probopass and Vikavolt respectively. It could be rather time-consuming for them to level up here given that you obtain them much later. A trick is to rack up their EXP on other places until they almost gain a level, then bring them here for the remaining EXP.

Silvent City

Silvent City

Silvent City in its night view.

The end of Route 3 is Silvent City. After you have reached the city, quickly go up the stairs to the Pokémon Centre and heal your Pokémon. This is the first major city you will go through in your adventure. The city is very beautiful at night with lights from the buildings. The 1st Gym is already visible when you arrive in Silvent City, but first, there are some secrets waiting for you to encounter. Begin by picking up a Dusk Ball around the Pokémon Centre. Dusk Ball has the greatest effectiveness overnight or in caves.


Trick Room House 

TrickRoomHouse

The trick room house.

The house next to the Pokémon Centre contains TM92 Trick Room. But to get it, you have to find a way to get to a secret room. The room is hidden above a set of shelves to the right. Climb on it and you will find a hidden passage behind the wall, extending to the hidden area with Trick Room.

Eevee House

Next up is a house opposite to the staircase for Pokémon Centre, where you can get a unique Pokémon that is unable to be found in the wild: Eevee. You need to be in the Pokémon Brick Bronze official group to get this Pokémon. Talk to the old man inside to get a free Eevee. The Eevee was once Shiny before the Free Access update.

Warning: Players can only receive the following Pokémon once. Save beforehand. Requires membership in the official Roblox Pokémon Brick Bronze Group.

Pokémon Type Level Image Status
Eevee
ShinyVIStar
Normal Lv. 5
Eevee-Shiny XY
Ended
Eevee Normal Lv. 5
Eevee XY
Available

Catching Porygon

In the Pokémon Centre of this town, a man near the PC says that the PC has a problem. It indeed does, but save your game first. Turn on the PC and you will see many Pokémon shadows scrolling in the background. What is the catch? Look for a pink mark which eventually scrolls in. Click on it once you spot that pink mark. It automatically initiates a battle against a Lv. 5 Porygon! This is your first Set Encounter in the game. Be warned that these Set Encounters are once only! In case you failed to catch Porygon, you do not have another chance unless you immediately quit without saving, then rejoin the game.

Warning: Players can only battle the following Pokémon once! Save beforehand and turn off Autosave.

Pokémon Type Level Image Rarity Item EV Yield
Set Encounter
Porygon Normal Lv. 5
Porygon XY
One Only None 1 Sp. Atk
If attempts of catching the above Pokémon failed, immediately leave the game and rejoin without saving, in order to secure a second chance.

Click on the Pokémon names to check their learnsets on Bulbapedia. All Pokémon above follow their movesets in Pokémon Sun and Moon. Hover on the item sprites to check the exact chance of being held by the Set Encounter Pokémon.

Silvent Gym

Silvent Gym

The exterior of the Silvent Gym

Make sure that you heal your Pokémon before proceeding! It is recommended that you train your Pokémon until they are at Lv. 12 or higher.

Enter the big building with neon lights once you are ready. It is the Silvent Gym which is designed as a disco. It is now time to have your first Gym Battle! The Gym Guide tells you that the Gym specializes in Electric-type Pokémon, and to reach the Gym Leader, you need to make your way through some dancing pads. Remember what Enthusiast Tiffany said? Keep Water and Flying Pokémon off this Gym, otherwise, they are getting pulverized here. Electric-type Pokémon only has a weakness to Ground, but you probably do not have any Ground-type Pokémon except Nincada, which does not learn useful Ground-type attacks at this stage anyway, so just go with brute force.

Both Gym Trainers are not too much of a threat unless you ignore Tiffany's advice or unfortunately got paralyzed. Their Pokémon are only those from Route 3, but buffed. The main puzzle is passing through a couple of dancing pads by turn all of the tiles green, but be careful that you cannot walk on the same tile twice. If you stepped on a green tile, all of the tiles will revert to red. The first pad can be solved with N-shaped or S-shaped track, while the second one should be solved with either clockwise or anti-clockwise pattern. Do not go straight to the middle. These are the recommended paths:

Set Recommended Path
1
FirstButtonSeries
2
SecondPath
Image Pokémon Type Level Ability Item EXP EV Yield
Trainer: Bouncer David Poké Ball Reward: $352
Electrike XY
Electrike Electric Lv. 11 Static None 139 1 Speed
Trainer: Bouncer Jed Poké BallPoké Ball Reward: $320
Electrike XY
Electrike Electric Lv. 10 Static None 126 1 Speed
Mareep XY
Mareep Electric Lv. 10 Static None 120 1 Sp. Atk
Trainer: Gym Leader Chad Poké BallPoké Ball Reward: $2240, Arc Badge, TM57
Shinx-M XY
Shinx Electric Lv. 13 Intimidate None 136 1 Atk
Attacks: Tackle, Charge Beam, Charge
Pikachu-M XY
Pikachu Electric Lv. 14 Static None 292 2 Speed
Attacks: Charge Beam, Quick Attack, Thunder Wave
Some of the rewards, Pokémon Levels and EXP Points in the above matches have been modified during certain updates. Please check the trivia section for details. All information above only applies to the Normal Adventure Mode.

VS Chad

VS Chad

VS Leader Chad!

After you have cleared both dancing pads, you can reach the Gym Leader, who is also the DJ of this disco. He introduces himself as Chad and warns you that his club has a reputation he keeps by making his Badge hard to earn. Get ready for the battle!

Chad brings 2 Pokémon to this fight. He begins with Shinx which has Ability Intimidate to reduce your first Pokémon's Physical Attack, so if your Pokémon relies on Physical moves, avoid leading with it. Shinx is not capable of using Spark to combine "same-type attack bonus" with its higher Physical Attack, but its Charge Beam has a 70% chance to raise its Special Attack per use, which makes this move much stronger if you leave it unattended for too long. It may also boost the damage of Charge Beam with Charge.

Next comes his Pikachu. In addition to Charge Beam which Shinx should have already demonstrated what it can do, Pikachu possesses Quick Attack as well, which will almost always hit first. Offense is the key because Pikachu is rather frail and cannot withstand too many hits before fainting, but watch out for Pikachu's Ability Static which you might have a taste back in Gale Forest. Moreover, even if you are wise enough to avoid using Physical moves, it can still force the paralysis on your Pokémon with Thunder Wave.

Image Pokémon Type Level Ability Item EXP EV Yield
Trainer: Bouncer David Poké Ball Reward: $352
Electrike XY
Electrike Electric Lv. 11 Static None 139 1 Speed
Trainer: Bouncer Jed Poké BallPoké Ball Reward: $320
Electrike XY
Electrike Electric Lv. 10 Static None 126 1 Speed
Mareep XY
Mareep Electric Lv. 10 Static None 120 1 Sp. Atk
Trainer: Gym Leader Chad Poké BallPoké Ball Reward: $2240, Arc Badge, TM57
Shinx-M XY
Shinx Electric Lv. 13 Intimidate None 136 1 Atk
Attacks: Tackle, Charge Beam, Charge
Pikachu-M XY
Pikachu Electric Lv. 14 Static None 292 2 Speed
Attacks: Charge Beam, Quick Attack, Thunder Wave
Some of the rewards, Pokémon Levels and EXP Points in the above matches have been modified during certain updates. Please check the trivia section for details. All information above only applies to the Normal Adventure Mode.

Once Chad is defeated, he awards you with the first Gym Badge in Roria — Arc Badge! He also gives you TM57 Charge Beam, and tells you how TMs are excellent in making your Pokémon stronger. Chad also notifies you that Arc Badge enables the use of HM1 Cut outside of battle and allows you to trade for Pokémon up to Lv. 30.

Leave the Gym and you will see Rival Jake approaching. He sees your Arc Badge and expects to battle you again soon. He gives you the Recreational Teleportation Device (RTD in short) which lets you teleport to Battle Colosseum and Trade Resort for fighting or trading with other players. He then rushes into Silvent Gym for his own Gym match.

State Item Obtaining Location
Arc Badge
Arc Badge Given by Gym Leader Chad upon victory.
TM Electric
TM57 Electric
Charge Beam
Requires Arc Badge Arc Badge
Recreational Teleportation Device
Recreational Teleportation Device Obtained from Rival Jake when leaving Silvent Gym.
There was no change to the above items between any of the updates.
Chapter 2: Abduction and Ambush! Brick Bronze Walkthrough Chapter 4: The Savannah
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